AI Insights · Timothy · July 2023
Top 5 3D Cartoon Games on Android in Europe Q2 2023
In Q2 2023, the top 3D cartoon games on Android in Europe showed diverse performance trends, with notable shifts in downloads, revenues, and active users. Data sourced from Sensor Tower.
Throughout the second quarter of 2023, the top-performing 3D cartoon games on Android in Europe demonstrated varied trends in downloads, revenue, and active users. Below, we delve into the performance of the top five applications: Subway Surfers, MONOPOLY GO!, Gardenscapes, My Talking Angela 2, and Stumble Guys.
Subway Surfers from SYBO Games maintained a robust presence, with weekly downloads peaking at approximately 617K in mid-May and experiencing a slight dip to around 355K by mid-June. Revenue trends fluctuated, reaching a high of about $12.4K in early April and tapering off to roughly $8.2K by mid-June. Active user numbers showed an upward trend, ending the quarter at around 13.1M.
MONOPOLY GO! by Scopely exhibited a strong revenue growth trajectory, starting at around $148K in late March and soaring to approximately $1.5M by early June. Downloads peaked at around 681K in mid-April before gradually declining to roughly 290K by the end of June. Active users remained relatively stable, hovering around the 950K to 1M mark throughout the quarter.
Gardenscapes from Playrix saw consistent revenue figures, peaking at about $2.7M in late May before settling at around $2.3M by the end of June. Weekly downloads showed a notable decline from approximately 375K in mid-April to around 151K by late June. Active user numbers remained steady, ending the quarter at around 2.4M.
My Talking Angela 2 by Outfit7 Limited had a steady download performance, with figures ranging from approximately 204K to 268K throughout the quarter. Revenue trends remained stable, fluctuating between $2.5K and $5K. Active users showed a slight upward trend, reaching around 1.2M by the end of June.
Stumble Guys by Scopely experienced a decline in downloads, starting at around 314K in late April and dropping to approximately 181K by late June. Revenue figures showed a similar trend, peaking at about $584K in late March and decreasing to around $328K by mid-June. Active users remained relatively stable, ending the quarter at around 4M.
These performance metrics highlight the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.